mcp.film / 3D, Worlds & VFX / StudioTwin MCP
StudioTwin MCP
Hosted credit-metered MCP for previz assets: concepts, meshes, motion, PBR materials, HDRIs and sound effects.
https://api.studiotwin.ai/mcp
Caveats
- Free tier is 50 credits a month until you complete your profile, then 100; a 3D mesh costs 25 to 165 credits and an env map-to-world 80.
- Every model is third-party (Hunyuan, Kimodo, FLUX.1-schnell, Tripo3D, Patina, ElevenLabs), and the terms allow training on your inputs and outputs.
- No tool catalogue is published; names are discovered live. Unreal needs the separate UE plugin on UE 5.8+, and Blender motion import is unfinished.
What it does
StudioTwin's hosted MCP puts its asset toolkits behind one API key: ConceptLab concept images, image-to-3D meshes, text-to-motion for characters and MetaHumans, PBR material sets, HDRI environment maps and text-to-sound effects, all as async jobs whose outputs come back as asset references and presigned download URLs. For a previz or virtual-production agent it is one credit balance in place of five vendor accounts. The Unreal route is a separate in-editor plugin behind Epic's Unreal MCP, and Blender pairs this endpoint with Blender's own MCP and a StudioTwin addon for import.
Auth
STUDIOTWIN_API_KEY — https://app.studiotwin.ai/dashboard/api-keys (st_... key, shown once, scoped to the selected organization)
Connect
Connect StudioTwin MCP to Claude Code
claude mcp add -s user --transport http studiotwin https://api.studiotwin.ai/mcp --header 'x-api-key: ${STUDIOTWIN_API_KEY}'
Hosted endpoint for other MCP clients
https://api.studiotwin.ai/mcp
Remote headers required: x-api-key. Use a client that can attach custom MCP headers; this listing has no local stdio fallback.
Field notes
Full curator notes (verified Nov 7, 2026)
Checked 7 Nov 2026: the endpoint is stateless Streamable HTTP, POST only, tools only. An anonymous initialize gets 401 'API key required'; a bad key in x-api-key gets 'Invalid API key', so the header is confirmed. The key is an st_... secret from the dashboard. The vendor publishes no client config, so the claude mcp add line above is built from the documented endpoint and header, not copied from their docs. The submission's `npx skills add realtwin/studiotwin-mcp-skill` installs an MIT guidance skill (v1.5.0), not a server; there is no npm package and no MCP Registry entry. Tool names are not published either: the docs say only `studiotwin_*`, discover live, and the operation families are cost estimate, credit balance, submit/poll/cancel jobs, asset upload, list and download. Credits per the How Credits Work page: motion 5 per action (HY Motion 1.0 or Kimodo), text/image-to-env-map 20/25 (FLUX.1-schnell), env map-to-world 80 (HY World 1.0), image-to-mesh 25 (Hunyuan3D 2.1), 45 (Tripo3D V3), 75 (P1) or 165 (P2), retopology 15/45, materials 20 or a resolution formula (Patina via fal), and SFX round(max(seconds,5) x 0.6) on ElevenLabs. ConceptLab images run 1 to 72 credits by quality. The homepage advertises 100 free credits a month; the docs give 50 until the profile is completed. Pro is unpriced and 'coming soon', and top-ups never expire. Import formats: meshes .glb, env maps .hdr/.png, materials as albedo, height, normal, roughness and metalness maps. Terms (21 Mar 2026, Delaware law): you keep whatever copyright you hold in outputs, and RealTwin gets a licence to use inputs and outputs, including for model training. RealTwin Solutions is a venture studio founded in 2019; StudioTwin is in early access. Compared with Meshy or Tripo it is broader (motion, HDRI, PBR and SFX on one balance) but owns none of the models it runs.
Also in 3D, Worlds & VFX
Official Meshy MCP — generate, retexture, rig, and animate 3D models via API.
Official Tripo MCP — text-to-3D assets generated and imported into Blender.
The only roto, paint, and planar-tracking MCP — Boris FX Silhouette driven by an agent.
Epic's first-party in-editor MCP server for Unreal Engine 5.8.
Blender's own MCP server — natural-language access to the Blender Python API.
Maxon's built-in MCP server: drive scenes, variations, multipass renders and sims in Cinema 4D.
Common questions
- What is the StudioTwin MCP server URL?
https://api.studiotwin.ai/mcp, a hosted MCP endpoint over streamable HTTP. Auth: API key. Send x-api-key with each request.- Does StudioTwin MCP need an API key?
- Yes. Set
STUDIOTWIN_API_KEY. Get a key at https://app.studiotwin.ai/dashboard/api-keys (st_... key, shown once, scoped to the selected organization). - How do I add StudioTwin MCP to Claude Code?
- Run
claude mcp add -s user --transport http studiotwin https://api.studiotwin.ai/mcp --header 'x-api-key: ${STUDIOTWIN_API_KEY}'. - Is StudioTwin MCP official?
- Yes, RealTwin Solutions Inc. maintains it. mcp.film last verified the listing on Nov 7, 2026.
Pairs well with
Hosted MCP for AKOOL face swap, character swap, image-to-video, TTS and avatar lookup.
Studio MCP for talking avatars, locked recurring characters, and batched output.
Official hosted Artlist MCP — generate images, video, music and voice-over on your Artlist credits.
Badge for your README
Maintain StudioTwin MCP? Link back to this listing. The badge shows the month it was last verified and updates when the curator re-checks it.
[](https://mcp.film/mcps/studiotwin/)
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