# Unreal Engine MCP

> Control Unreal Engine 5.5+ scenes and Blueprints by natural language.

- **Category:** 3D, Worlds & VFX
- **Vendor:** Community (Flopperam) (community)
- **Pricing:** freemium
- **Verified:** 2026-06-11

## What it does

MCP for UE 5.5-5.7 with two modes: a hosted 'Flop MCP' (50+ tools, streamable HTTP) and an open-source local Python server + C++ plugin. Agents can build worlds, author Blueprints, place actors, and set materials and physics — useful for virtual production and previz.

## Connect

- Remote endpoint: `https://agent.flopperam.com/mcp`
- Claude Code: `claude mcp add --transport http unreal-engine https://agent.flopperam.com/mcp`

**Auth:** api_key — https://flopperam.com/account (hosted mode); local mode is free but requires compiling the bundled UnrealMCP C++ plugin

## Capabilities

`3d-scene-control` · `blueprint-authoring` · `world-building` · `virtual-production`

## Sample tools

`bp_create` · `bp_variable` · `bp_nodes` · `create_town` · `create_castle`

## Field notes

1k+ stars, MIT, actively maintained (May 2026). Landscape note: chongdashu/unreal-mcp is the most-starred (1.9k) but inactive since Apr 2025; ChiR24/Unreal_mcp (699 stars, active Jun 2026) is another option.

## Links

- Site: https://flopperam.com
- Repo: https://github.com/flopperam/unreal-engine-mcp

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Structured data: https://mcp.film/api/mcps/unreal-engine.json · Directory: https://mcp.film
